Places x Silverymoon

Silverymoon (Metropolis, 37,073):

The city of Silverymoon is a beautiful place of ancient trees and soaring towers, with curving lines in its stonework and garden plantings adorning every nook and balcony. Aerial steeds carry riders on high, magic and learning is revered, music and laughter are heard often in the streets, and the city contains fascinating shops brimming full of maps, books, minor magic items, and beautiful things.

Even moreso than Waterdeep, Silverymoon is built on the spirit of cooperation between the races. Humans, elves, and dwarves all maintain dwellings in the same areas of the city instead of dividing into separate wards. A human home might be built around the base of a tree, with elves using the tree above as part of the walkway to their central tree home, and dwarven caverns beneath the surface.

Silverymoon is considered the foremost center of learning and culture in the North. It is noted for its musicians, its cobblers, its sculptors, and its stonemasons as well as its mages, who are gathered here in greater numbers than in any other city of the Sword Coast lands except Waterdeep. Their might alone keeps the Arcane Brotherhood of Luskan and other evils of the North at bay. Were they to vanish tomorrow, the civilized North might well be swept away in blood and ruin.

Silverymoon boasts a conservatory of music, a great library, parks, castlelike residences of many noble folk, and temples and shrines to such deities as Helm, Lathander, Mielikki, Milil, Mystra, Oghma, Selune, Silvanus, Sune, Tymora, and the dwarven and elven deities.

Perhaps the most famous structure is the University of Silverymoon, a school of magic comprised of several formerly separate colleges. Member schools include the Lady’s College (serving both sorcerers and bards), Miresk’s School of Thaumaturgy, and Foclucan, a legendary bard’s college that has reopened from taking a century off after being overrun by orcs.

The city’s army, the Knights in Silver, numbers over five hundred and patrols the city constantly. Harper scouts and mages assist the army, and when it must turn back orc hordes, awesome mage-might gathers to fight with it.

Silverymoon is also protected by a number of wards that detect the presence of evil beings and the use of magic in certain areas. Even long-time Silveraen know little about the properties of the permanent magical field that augments some magic, turns other spells wild, and negates still others, protecting the city east of its great open market. Certain areas in the palace (a place heavily guarded at all times by mages of the elite Spellguard) have an inner ward that requires possession of a token to allow entry at all.

The city’s peace and goodwill is due to the influence of powerful local mages and the Harpers. Silverymoon’s folk feel safe—and that’s due to the vigilance of the mages and agents trained and established by Alustriel. In 1369 DR, the Lady Alustriel stepped down as High Mage, yielding up the Silver Throne to [[Taern “Thunderspell” Hornblade]] (LG male human Wiz18).

Alustriel is the high lady, or speaker, of the Silver Marches and leads the league councils.

Silverymoon Districts

Goodmans District, Hunters District, Old City, Palace District, New City

Other Silver Marches locations

Citadel Adbar, Citadel Felbarr, Everlund, Jalanthar, Mithral Hall, Quaervarr, Sundabar, Silverymoon

Places x Silverymoon

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