The Turbulent North

game log 08

Dungeon Crawl starts

The group discusses excellent plans for removing furniture from blocked passage and setting up as simple trap or blockage; jet then blunders into cunning trap set by previous bandits! caltrops found and game-ruled! The group decends into the magically lit depths…an ancient sprawling complex opens up, obviously Elvish, immediate rooms are barracks, cleared, trapped, and eerily unsettling. In a far room a Green jelly is encountered, having slid up from the bowels of the earth through an ajar secret door. Cold and damp issues forth from another decending stairway…

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